AI Insights · Timothy · July 2021
Top Down Games Performance in Belarus Q2 2021
Discover how top-down games performed on a unified platform in Belarus during Q2 2021, with insights on downloads, revenue, and active users.
During the second quarter of 2021, the top five top-down games in Belarus showed varied performance in terms of downloads, revenue, and active user engagement. Here’s a detailed look at each game's key metrics.
Paper Fold by AI Games FZ saw a significant rise in weekly downloads, starting at just over 100 in late March and peaking at around 30K in mid-May. The downloads then gradually decreased, ending the quarter at approximately 11.5K. Weekly active users followed a similar trend, peaking at around 87.8K in mid-May and settling at just over 50K by the end of June. Revenue for Paper Fold remained minimal, with a small spike to $12 in early May before dropping back to zero.
Count Masters: Crowd Runner 3D from Freeplay LLC experienced a dramatic increase in weekly downloads, starting from 1.2K in mid-May and reaching a peak of around 47K in late June. Weekly active users mirrored this growth, beginning at 1.2K and peaking at approximately 84.4K in mid-June, before slightly declining to 78.7K at the end of the quarter. Revenue data for this game was not available.
Bridge Race by SUPERSONIC STUDIOS LTD showed fluctuating download numbers, with a notable increase from 9.1K in late March to a peak of 25.3K in late June. Active users followed a similar pattern, starting at 8.8K and peaking at around 53.8K in mid-June. Revenue for Bridge Race remained low, with a small increase to $12 in late June.
Brawl Stars from Supercell maintained steady weekly downloads, hovering around 10K throughout the quarter, with a slight peak at 14.6K in mid-June. Active users remained robust, starting at approximately 510K and peaking at 575.5K in mid-June. The game also saw significant revenue, peaking at around $50.2K in mid-April and holding steady with notable spikes throughout the quarter.
Ball Run 2048 by KAYAC Inc. experienced a gradual increase in weekly downloads, starting at 318 in early April and peaking at around 22.7K in late June. Active users also saw a substantial rise, beginning at 257 and reaching approximately 68.6K by the end of the quarter. Revenue data for Ball Run 2048 was not available.
These insights into the performance of top-down games in Belarus during Q2 2021 come from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.